TY - GEN
T1 - Embodying the JACK agent architecture
AU - Norling, Emma
AU - Ritter, Frank E.
N1 - Publisher Copyright:
© Springer-Verlag Berlin Heidelberg 2001.
PY - 2001
Y1 - 2001
N2 - Agent-based models of human operators rarely include explicit representations of the timing and accuracy of perception and action, although their accuracy is sometimes implicitly modelled by including random noise for observations and actions. In many situations though, the timing and accuracy of the person’s perception and action significantly influence their overall performance on a task. Recently many cognitive architectures have been extended to include perceptual/motor capabilities, making them embodied, and they have since been successfully used to test and compare interface designs. This paper describes the implementation of a similar perceptual/motor system that uses and extends the JACK agent language. The resulting embodied architecture has been used to compare GUIs representing telephones, but has been designed to interact with any mouse-driven Java interface. The results clearly indicate the impact of poor design on performance, with the agent taking longer to perform the task on the more poorly designed telephone. Initial comparisons with human data show a close match, and more detailed comparisons are underway.
AB - Agent-based models of human operators rarely include explicit representations of the timing and accuracy of perception and action, although their accuracy is sometimes implicitly modelled by including random noise for observations and actions. In many situations though, the timing and accuracy of the person’s perception and action significantly influence their overall performance on a task. Recently many cognitive architectures have been extended to include perceptual/motor capabilities, making them embodied, and they have since been successfully used to test and compare interface designs. This paper describes the implementation of a similar perceptual/motor system that uses and extends the JACK agent language. The resulting embodied architecture has been used to compare GUIs representing telephones, but has been designed to interact with any mouse-driven Java interface. The results clearly indicate the impact of poor design on performance, with the agent taking longer to perform the task on the more poorly designed telephone. Initial comparisons with human data show a close match, and more detailed comparisons are underway.
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U2 - 10.1007/3-540-45656-2_32
DO - 10.1007/3-540-45656-2_32
M3 - Conference contribution
AN - SCOPUS:84944897224
SN - 9783540429609
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 368
EP - 377
BT - AI 2001
A2 - Stumptner, Markus
A2 - Corbett, Dan
A2 - Brooks, Mike
A2 - Corbett, Dan
PB - Springer Verlag
T2 - 14th Australian Joint Conference on Artificial Intelligence, AI 2001
Y2 - 10 December 2001 through 14 December 2001
ER -