TY - GEN
T1 - Energy Density Selected in Immersive Virtual Reality Buffet Meals Is Associated with Both Energy Density Consumed and Energy Intake in Laboratory Meals
AU - Long, John W.
AU - Cunningham, Paige M.
AU - Maksi, Sara J.
AU - Keller, Kathleen Loralee
AU - Brick, Timothy R.
AU - Klippel, Alexander
AU - Boot, Lee
AU - Cheah, Charissa S.L.
AU - Edwards, Caitlyn G.
AU - Rolls, Barbara J.
AU - Masterson, Travis D.
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Innovative methods are needed to understand associations between food selection and intake across different contexts. We explored whether the energy density (ED, kilocalories per gram) of meals selected in an immersive virtual reality (iVR) food buffet predicted the ED consumed and overall energy intake in measured laboratory meals. In a secondary analysis, 91 adults (64 female, aged 18 to 71 years) selected foods for a meal in our iVR buffet before consuming a standard laboratory meal once a week for two weeks. The iVR buffet contained 30 foods varying in ED, ranging from 0.3 to 4.9 kcal per gram, including entrees, sides, soups, and desserts. The laboratory meals consisted of pasta, rolls, chicken, broccoli, grapes, and cookies, with ED values ranging from 0.4 to 4.8 kcal per gram. Linear mixed-effect models were used to examine associations between food selections in iVR meals and intake in laboratory meals. We found that the ED selected in iVR significantly predicted the ED consumed in laboratory meals. The ED consumed in laboratory meals and the ED selected in IVR meals were both positively associated with energy intake in laboratory meals. In addition, the carbohydrates, fats, and protein selected in iVR meals were each significantly associated with their respective intake in laboratory meals. The significant associations between food selections in iVR meals and intake in laboratory meals demonstrate the predictive validity of iVR. These findings highlight the utility of iVR as an innovative method to assess associations between food selection and intake across diverse contexts.
AB - Innovative methods are needed to understand associations between food selection and intake across different contexts. We explored whether the energy density (ED, kilocalories per gram) of meals selected in an immersive virtual reality (iVR) food buffet predicted the ED consumed and overall energy intake in measured laboratory meals. In a secondary analysis, 91 adults (64 female, aged 18 to 71 years) selected foods for a meal in our iVR buffet before consuming a standard laboratory meal once a week for two weeks. The iVR buffet contained 30 foods varying in ED, ranging from 0.3 to 4.9 kcal per gram, including entrees, sides, soups, and desserts. The laboratory meals consisted of pasta, rolls, chicken, broccoli, grapes, and cookies, with ED values ranging from 0.4 to 4.8 kcal per gram. Linear mixed-effect models were used to examine associations between food selections in iVR meals and intake in laboratory meals. We found that the ED selected in iVR significantly predicted the ED consumed in laboratory meals. The ED consumed in laboratory meals and the ED selected in IVR meals were both positively associated with energy intake in laboratory meals. In addition, the carbohydrates, fats, and protein selected in iVR meals were each significantly associated with their respective intake in laboratory meals. The significant associations between food selections in iVR meals and intake in laboratory meals demonstrate the predictive validity of iVR. These findings highlight the utility of iVR as an innovative method to assess associations between food selection and intake across diverse contexts.
UR - https://www.scopus.com/pages/publications/105019038831
UR - https://www.scopus.com/pages/publications/105019038831#tab=citedBy
U2 - 10.1109/ICVR66534.2025.11172660
DO - 10.1109/ICVR66534.2025.11172660
M3 - Conference contribution
AN - SCOPUS:105019038831
T3 - 2025 11th International Conference on Virtual Reality, ICVR 2025
SP - 27
EP - 35
BT - 2025 11th International Conference on Virtual Reality, ICVR 2025
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 11th International Conference on Virtual Reality, ICVR 2025
Y2 - 9 July 2025 through 11 July 2025
ER -