TY - GEN
T1 - Enhancing students' spatial ability by implementing a digital game
AU - You, Jia Hau
AU - Chuang, Tsung Yen
AU - Chen, Wei Fan
PY - 2008
Y1 - 2008
N2 - This study utilizes a digital game to improve individual's spatial abilities. An action game is designed and developed to achieve the purpose of the study. The game uses the 3D Studio Max 9.0 to build 3-D models: Photoshop CS2 for drawing characters and scenes textures, and Virtools Dev 4.0 for developing the game. In the game world, tasks are designed to increase spatial ability with rotating question, visual discrimination and visual memory with space, rotate, reverse, inference and displacement. This study provides a model of various entities for learners' contact, depict size, shape, aspect and position.
AB - This study utilizes a digital game to improve individual's spatial abilities. An action game is designed and developed to achieve the purpose of the study. The game uses the 3D Studio Max 9.0 to build 3-D models: Photoshop CS2 for drawing characters and scenes textures, and Virtools Dev 4.0 for developing the game. In the game world, tasks are designed to increase spatial ability with rotating question, visual discrimination and visual memory with space, rotate, reverse, inference and displacement. This study provides a model of various entities for learners' contact, depict size, shape, aspect and position.
UR - http://www.scopus.com/inward/record.url?scp=84863075937&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84863075937&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84863075937
SN - 9789868473522
T3 - Proceedings - ICCE 2008: 16th International Conference on Computers in Education
SP - 963
EP - 964
BT - Proceedings - ICCE 2008
T2 - 16th International Conference on Computers in Education, ICCE 2008
Y2 - 27 October 2008 through 31 October 2008
ER -