Abstract
A noncooperative group of users sharing a channel via ALOHA is considered. Depending on their quality-of-service requirements and willingness to pay, the users will select a desired throughput. The users then participate in a noncooperative game wherein they adjust their transmission-probability parameters in an attempt to attain their desired throughputs. The possible equilibrium points reached by such a community of users are studied.
Original language | English (US) |
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Pages (from-to) | 282-284 |
Number of pages | 3 |
Journal | IEEE Communications Letters |
Volume | 6 |
Issue number | 7 |
DOIs | |
State | Published - Jul 2002 |
All Science Journal Classification (ASJC) codes
- Modeling and Simulation
- Computer Science Applications
- Electrical and Electronic Engineering