Abstract
A noncooperative group of users sharing a channel via ALOHA is considered. Depending on their quality-of-service requirements and willingness to pay, the users will select a desired throughput. The users then participate in a noncooperative game wherein they adjust their transmission-probability parameters in an attempt to attain their desired throughputs. The possible equilibrium points reached by such a community of users are studied.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 282-284 |
| Number of pages | 3 |
| Journal | IEEE Communications Letters |
| Volume | 6 |
| Issue number | 7 |
| DOIs | |
| State | Published - Jul 2002 |
All Science Journal Classification (ASJC) codes
- Modeling and Simulation
- Computer Science Applications
- Electrical and Electronic Engineering