TY - GEN
T1 - EVALUATING THE EFFECTIVENESS OF HEURISTIC CARDS WITH VARYING EXAMPLE SPECIFICITY IN DESIGN FOR ADDITIVE MANUFACTURING EDUCATION
AU - Pearl, Seth
AU - Meisel, Nicholas
N1 - Publisher Copyright:
Copyright © 2024 by ASME.
PY - 2024
Y1 - 2024
N2 - Additive manufacturing (AM) is an emerging technology capable of producing intricate designs. Despite the advantages that AM affords, such as geometric complexity and material reduction, designers often leverage simple geometries and standard components instead. These design decisions lead to inefficient designs that do not leverage the capabilities of AM. There is a need to help designers improve their designs so they can be better suited for AM. This work explores ways to support DfAM thinking using specific and abstract DfAM exemplars. To understand the relevancy of the content needed to improve designs for AM, an experiment was conducted where students were tasked with a design challenge where they were told that the designs would theoretically be manufactured using AM. Throughout the design challenge, the students received design considerations for AM in the form of paper cards that contained visual examples that were either abstract or product-specific. The students evaluated their own designs, while expert raters were tasked with determining if the visual example relevancy influenced the manufacturability of the designs. This work found that the design considerations regarding “Mass Customization” and “Feature Size” significantly varied in the designs when the students were exposed to the varying intervention content material.
AB - Additive manufacturing (AM) is an emerging technology capable of producing intricate designs. Despite the advantages that AM affords, such as geometric complexity and material reduction, designers often leverage simple geometries and standard components instead. These design decisions lead to inefficient designs that do not leverage the capabilities of AM. There is a need to help designers improve their designs so they can be better suited for AM. This work explores ways to support DfAM thinking using specific and abstract DfAM exemplars. To understand the relevancy of the content needed to improve designs for AM, an experiment was conducted where students were tasked with a design challenge where they were told that the designs would theoretically be manufactured using AM. Throughout the design challenge, the students received design considerations for AM in the form of paper cards that contained visual examples that were either abstract or product-specific. The students evaluated their own designs, while expert raters were tasked with determining if the visual example relevancy influenced the manufacturability of the designs. This work found that the design considerations regarding “Mass Customization” and “Feature Size” significantly varied in the designs when the students were exposed to the varying intervention content material.
UR - http://www.scopus.com/inward/record.url?scp=85211897882&partnerID=8YFLogxK
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U2 - 10.1115/DETC2024-143225
DO - 10.1115/DETC2024-143225
M3 - Conference contribution
AN - SCOPUS:85211897882
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 21st International Conference on Design Education (DEC)
PB - American Society of Mechanical Engineers (ASME)
T2 - ASME 2024 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC-CIE 2024
Y2 - 25 August 2024 through 28 August 2024
ER -