Abstract
Computer games may be an effective tool for teaching health-related knowledge and skills. This study evaluates the effect of a novel computer game about the glycemic index (GI) on knowledge, self-efficacy, and behavioral intention for adopting a lower GI diet. A pretest-posttest, nonequivalent control group design was employed. Students aged 18-30 years (n = 65) either completed the GI computer game or reviewed US Department of Agriculture's MyPyramid Web site regarding healthy eating guidelines. Participants completed a GI knowledge test, a self-efficacy instrument, and a questionnaire that assessed intentions to choose lower GI food choices. The computer game group showed greater gains than the control group in knowledge (P < .001) and self-efficacy scores (P < .01). Scores regarding behavioral intention also were significantly higher (P < .001) for the game group. A game-based approach may be effective in facilitating the adoption of lower GI food choices.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 299-306 |
| Number of pages | 8 |
| Journal | Topics in Clinical Nutrition |
| Volume | 22 |
| Issue number | 3 |
| DOIs | |
| State | Published - Jul 2007 |
All Science Journal Classification (ASJC) codes
- Nutrition and Dietetics
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