Explaining how to play real-time strategy games

Ronald Metoyer, Simone Stumpf, Christoph Neumann, Jonathan Dodge, Jill Cao, Aaron Schnabel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them appealing test-beds for Artificial Intelligence (AI) and machine learning. End user annotations could help to provide supplemental information for learning algorithms, especially when training data is sparse. This paper presents a formative study to uncover how experienced users explain game play in real-time strategy games. We report the results of our analysis of explanations and discuss their characteristics that could support the design of systems for use by experienced real-time strategy game users in specifying or annotating strategy-oriented behavior.

Original languageEnglish (US)
Title of host publicationResearch and Development in Intelligent Systems XXVI
Subtitle of host publicationIncorporating Applications and Innovations in Intelligent Systems XVII
PublisherSpringer London
Pages249-262
Number of pages14
ISBN (Print)9781848829824
DOIs
StatePublished - 2010
Event29th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, AI 2009 - Cambridge, United Kingdom
Duration: Dec 15 2009Dec 17 2009

Publication series

NameResearch and Development in Intelligent Systems XXVI: Incorporating Applications and Innovations in Intelligent Systems XVII

Conference

Conference29th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, AI 2009
Country/TerritoryUnited Kingdom
CityCambridge
Period12/15/0912/17/09

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Information Systems

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