Abstract
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them appealing test-beds for Artificial Intelligence (AI) and machine learning. End-user annotations could help to provide supplemental information for learning algorithms, especially when training data is sparse. This paper presents a formative study to uncover how experienced users explain game play in real-time strategy games. We report the results of our analysis of explanations and discuss their characteristics that could support the design of systems for use by experienced real-time strategy game users in specifying or annotating strategy-oriented behavior.
Original language | English (US) |
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Pages (from-to) | 295-301 |
Number of pages | 7 |
Journal | Knowledge-Based Systems |
Volume | 23 |
Issue number | 4 |
DOIs | |
State | Published - May 2010 |
All Science Journal Classification (ASJC) codes
- Management Information Systems
- Software
- Information Systems and Management
- Artificial Intelligence