Explaining how to play real-time strategy games

Ronald Metoyer, Simone Stumpf, Christoph Neumann, Jonathan Dodge, Jill Cao, Aaron Schnabel

Research output: Contribution to journalArticlepeer-review

15 Scopus citations

Abstract

Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them appealing test-beds for Artificial Intelligence (AI) and machine learning. End-user annotations could help to provide supplemental information for learning algorithms, especially when training data is sparse. This paper presents a formative study to uncover how experienced users explain game play in real-time strategy games. We report the results of our analysis of explanations and discuss their characteristics that could support the design of systems for use by experienced real-time strategy game users in specifying or annotating strategy-oriented behavior.

Original languageEnglish (US)
Pages (from-to)295-301
Number of pages7
JournalKnowledge-Based Systems
Volume23
Issue number4
DOIs
StatePublished - May 2010

All Science Journal Classification (ASJC) codes

  • Management Information Systems
  • Software
  • Information Systems and Management
  • Artificial Intelligence

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