TY - GEN
T1 - Exploring BIMs as avatars
T2 - 2014 Construction Research Congress: Construction in a Global Network, CRC 2014
AU - Anderson, Anne
AU - Dossick, Carrie Sturts
AU - Azari, Rahman
AU - Taylor, John E.
AU - Hartmann, Timo
AU - Mahalingham, Ashwin
N1 - Copyright:
Copyright 2014 Elsevier B.V., All rights reserved.
PY - 2014
Y1 - 2014
N2 - In the AEC industry, globally distributed teams are becoming more common, BIM adoption is increasing, and effective time management is essential for remaining competitive. Therefore, understanding how to maximize BIM for construction coordination using collaborative technologies becomes crucial. Observations from a 2012 industry case study with a five-member distributed team led this research team to hypothesize that importing a 3D model into a 3D virtual world would improve team collaboration with models because using cues in the 3D environment (including avatar position) affords more efficient communication and having independent viewpoints allows a greater number of coordination issues to be discovered. This paper reports on a collaborative experiment with four different universities in 2013, in which we observed six geographically distributed nine-member teams as they conducted work using two different communication technologies: A commercial collaboration platform in which team members view models via desktop sharing, and a 3D virtual world in which the students were able to "walk through" the building model. We found that the teams using the 3D software were able to communicate ideas more quickly and had significantly more discoveries. By contrast, the teams using desktop sharing software often required a detailed verbal explanation when communicating specific ideas.
AB - In the AEC industry, globally distributed teams are becoming more common, BIM adoption is increasing, and effective time management is essential for remaining competitive. Therefore, understanding how to maximize BIM for construction coordination using collaborative technologies becomes crucial. Observations from a 2012 industry case study with a five-member distributed team led this research team to hypothesize that importing a 3D model into a 3D virtual world would improve team collaboration with models because using cues in the 3D environment (including avatar position) affords more efficient communication and having independent viewpoints allows a greater number of coordination issues to be discovered. This paper reports on a collaborative experiment with four different universities in 2013, in which we observed six geographically distributed nine-member teams as they conducted work using two different communication technologies: A commercial collaboration platform in which team members view models via desktop sharing, and a 3D virtual world in which the students were able to "walk through" the building model. We found that the teams using the 3D software were able to communicate ideas more quickly and had significantly more discoveries. By contrast, the teams using desktop sharing software often required a detailed verbal explanation when communicating specific ideas.
UR - http://www.scopus.com/inward/record.url?scp=84904683106&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84904683106&partnerID=8YFLogxK
U2 - 10.1061/9780784413517.0019
DO - 10.1061/9780784413517.0019
M3 - Conference contribution
AN - SCOPUS:84904683106
SN - 9780784413517
T3 - Construction Research Congress 2014: Construction in a Global Network - Proceedings of the 2014 Construction Research Congress
SP - 179
EP - 188
BT - Construction Research Congress 2014
PB - American Society of Civil Engineers (ASCE)
Y2 - 19 May 2014 through 21 May 2014
ER -