Exploring Third-Person Differences Between Gamers and Nongamers

Mike Schmierbach, Michael P. Boyle, Qian Xu, Douglas M. Mcleod

Research output: Contribution to journalArticlepeer-review

47 Scopus citations

Abstract

Numerous studies have demonstrated the third-person perception, but many aspects of its origin and consequences remain unaddressed. In this study, we examine how potential positive and negative video game effects are perceived differently based on the extent to which respondents actually play video games. Although video games exhibit clear third-person perceptions and subsequent support for censorship, these patterns are greatly diminished for heavy players.

Original languageEnglish (US)
Pages (from-to)307-327
Number of pages21
JournalJournal of Communication
Volume61
Issue number2
DOIs
StatePublished - Apr 2011

All Science Journal Classification (ASJC) codes

  • Communication
  • Language and Linguistics
  • Linguistics and Language

Fingerprint

Dive into the research topics of 'Exploring Third-Person Differences Between Gamers and Nongamers'. Together they form a unique fingerprint.

Cite this