Abstract
Numerous studies have demonstrated the third-person perception, but many aspects of its origin and consequences remain unaddressed. In this study, we examine how potential positive and negative video game effects are perceived differently based on the extent to which respondents actually play video games. Although video games exhibit clear third-person perceptions and subsequent support for censorship, these patterns are greatly diminished for heavy players.
Original language | English (US) |
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Pages (from-to) | 307-327 |
Number of pages | 21 |
Journal | Journal of Communication |
Volume | 61 |
Issue number | 2 |
DOIs | |
State | Published - Apr 2011 |
All Science Journal Classification (ASJC) codes
- Communication
- Language and Linguistics
- Linguistics and Language