Feasibility of virtual reality for assessment of neurocognitive, executive, and motor functions in concussion

Semyon M. Slobounov, Wayne J. Sebastianelli, Karl M. Newell, Alexa E. Walter

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The purpose of this chapter is to discuss the use of virtual reality (VR) neurocognitive, executive, and motor function assessment tools in concussion assessment. Practice and fatigue effects and sensitivity and specificity measures of these tools are discussed in detail to highlight the clinical utility of a virtual reality paradigm in concussion assessment and research. The cumulative findings show that VR testing modalities implemented in this study and aimed to evaluate neurocognitive (spatial memory, attention), motor (balance), and executive functions may be used as a complementary tool in a clinical practice. VR testing modalities under laboratory conditions are easily transferable into field conditions and can potentially be used as the side-line evaluation of subjects at risk for concussion.

Original languageEnglish (US)
Title of host publicationConcussions in Athletics
Subtitle of host publicationFrom Brain to Behavior
PublisherSpringer International Publishing
Pages37-54
Number of pages18
ISBN (Electronic)9783030755645
ISBN (Print)9783030755638
DOIs
StatePublished - Aug 18 2021

All Science Journal Classification (ASJC) codes

  • General Medicine

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