Abstract
The purpose of this chapter is to discuss the use of virtual reality (VR) neurocognitive, executive, and motor function assessment tools in concussion assessment. Practice and fatigue effects and sensitivity and specificity measures of these tools are discussed in detail to highlight the clinical utility of a virtual reality paradigm in concussion assessment and research. The cumulative findings show that VR testing modalities implemented in this study and aimed to evaluate neurocognitive (spatial memory, attention), motor (balance), and executive functions may be used as a complementary tool in a clinical practice. VR testing modalities under laboratory conditions are easily transferable into field conditions and can potentially be used as the side-line evaluation of subjects at risk for concussion.
Original language | English (US) |
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Title of host publication | Concussions in Athletics |
Subtitle of host publication | From Brain to Behavior |
Publisher | Springer International Publishing |
Pages | 37-54 |
Number of pages | 18 |
ISBN (Electronic) | 9783030755645 |
ISBN (Print) | 9783030755638 |
DOIs | |
State | Published - Aug 18 2021 |
All Science Journal Classification (ASJC) codes
- General Medicine