Feeding the fish: Interaction design to support listening to accounts of marginalization

Dylan Pare, John Craig, Scout Windsor

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present a study using an immersive, virtual reality experience designed to deepen understandings of gender and sexuality-based marginalization in Science, Technology, Engineering, and Math (STEM) as complex experiences with individual and systemic di-mensions. A challenge to teaching about marginalization is that learners might disengage from the unpleasant experience of listening to first-hand accounts of discrimination. A further challenge is encouraging learners to acknowledge their role in producing those harms. Through our design of playful, embodied interactions in vir-tual reality, the app effectively supports learners to remain engaged in listening to and learning about the marginalized other. As part of a design study, the first author interviewed participants over Zoom as they interacted with the VR game. In our analysis, we describe our interaction designs and connect these to analysis showing how participants reflect upon and use the interactions to move through the difficulties of listening to another's stories of marginalization.

Original languageEnglish (US)
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages984-985
Number of pages2
ISBN (Electronic)9781665484022
DOIs
StatePublished - 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: Mar 12 2022Mar 16 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period3/12/223/16/22

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Media Technology
  • Modeling and Simulation

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