TY - JOUR
T1 - “Fueling up” Gamers. The Ethics of Marketing Energy Drinks to Gamers
AU - Lopez Frias, Francisco Javier
N1 - Funding Information:
I express my gratitude to my colleagues from the Rock Ethics Institute (REI) for the insight and feedback on an early version of this paper, which I presented at the REI Core Faculty Seminar in October 2019. Also, I appreciate comments and feedback to the journals’ anonymous reviewers and participants in the Neuro-Doping and Ethics workshop hosted by Thomas Søbirk Petersen and Kasper Lippert-Rasmussen in Copenhagen. Finally, I am thankful to John Dattilo for his useful and constructive recommendations on the manuscript.
Publisher Copyright:
© 2020, Springer Nature B.V.
PY - 2021/11
Y1 - 2021/11
N2 - In this article, I investigate whether states should regulate energy-drink marketing practices targeting gamers. Energy drinks are high-sugar, high-caffeine, non-alcoholic beverages that allegedly improve energy, stamina, cognitive performance, and concentration. First, I define what “gamer” means and identify the market agents that play a crucial role in the gaming community, including the energy-drink industry. In doing so, I analyze energy-drink marketing practices and explore calls for regulating them. Second, I draw parallels between regulation of energy-drink marketing and marketing of products such as video games and comics with explicit violent and sexual content, tobacco, alcohol, and food high in fat, sugar, and salt (HFSS). Third, I examine arguments to justify regulation of energy-drink marketing practices that target gamers. Lastly, I formulate an autonomy-based argument for regulating such marketing practices.
AB - In this article, I investigate whether states should regulate energy-drink marketing practices targeting gamers. Energy drinks are high-sugar, high-caffeine, non-alcoholic beverages that allegedly improve energy, stamina, cognitive performance, and concentration. First, I define what “gamer” means and identify the market agents that play a crucial role in the gaming community, including the energy-drink industry. In doing so, I analyze energy-drink marketing practices and explore calls for regulating them. Second, I draw parallels between regulation of energy-drink marketing and marketing of products such as video games and comics with explicit violent and sexual content, tobacco, alcohol, and food high in fat, sugar, and salt (HFSS). Third, I examine arguments to justify regulation of energy-drink marketing practices that target gamers. Lastly, I formulate an autonomy-based argument for regulating such marketing practices.
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U2 - 10.1007/s12152-020-09442-8
DO - 10.1007/s12152-020-09442-8
M3 - Article
AN - SCOPUS:85087375583
SN - 1874-5490
VL - 14
SP - 239
EP - 249
JO - Neuroethics
JF - Neuroethics
ER -