Game-theoretic robustness of many-to-one networks

Aron Laszka, Dávid Szeszlér, Levente Buttyán

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Scopus citations

Abstract

In this paper, we study the robustness of networks that are characterized by many-to-one communications (e.g., access networks and sensor networks) in a game-theoretic model. More specifically, we model the interactions between a network operator and an adversary as a two player zero-sum game, where the network operator chooses a spanning tree in the network, the adversary chooses an edge to be removed from the network, and the adversary's payoff is proportional to the number of nodes that can no longer reach a designated node through the spanning tree. We show that the payoff in every Nash equilibrium of the game is equal to the reciprocal of the persistence of the network. We describe optimal adversarial and operator strategies and give efficient, polynomial-time algorithms to compute optimal strategies. We also generalize our game model to include varying node weights, as well as attacks against nodes.

Original languageEnglish (US)
Title of host publicationGame Theory for Networks - Third International ICST Conference, GameNets 2012, Revised Selected Papers
Pages88-98
Number of pages11
DOIs
StatePublished - 2012
Event3rd International ICST Conference on Game Theory for Networks, GameNets 2012 - Vancouver, BC, Canada
Duration: May 24 2012May 26 2012

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering
Volume105 LNICST
ISSN (Print)1867-8211

Other

Other3rd International ICST Conference on Game Theory for Networks, GameNets 2012
Country/TerritoryCanada
CityVancouver, BC
Period5/24/125/26/12

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications

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