Gaming across different consoles: Exploring the influence of control scheme on game-player enjoyment

Anthony M. Limperos, Michael G. Schmierbach, Andrew D. Kegerise, Frank E. Dardis

Research output: Contribution to journalArticlepeer-review

69 Scopus citations

Abstract

Many studies have investigated how different technological features impact the experience of playing video games, yet few have focused on how control schemes may affect the play experience. This research employed a between-subjects design to explore the relationship between the type of console played (Nintendo Wii, Playstation 2) and feelings of flow and enjoyment during the game-play experience. Results indicated that participants reported greater feelings of control and enjoyment with a traditional control scheme (Playstation 2) than with the more technologically advanced control scheme (Nintendo Wii). Further mediation analysis showed that enjoyment was driven by the sense of control that participants experienced and not simply by whether they won the game. Theoretical and practical implications are discussed.

Original languageEnglish (US)
Pages (from-to)345-350
Number of pages6
JournalCyberpsychology, Behavior, and Social Networking
Volume14
Issue number6
DOIs
StatePublished - Jun 1 2011

All Science Journal Classification (ASJC) codes

  • Social Psychology
  • Communication
  • Applied Psychology
  • Human-Computer Interaction
  • Computer Science Applications

Fingerprint

Dive into the research topics of 'Gaming across different consoles: Exploring the influence of control scheme on game-player enjoyment'. Together they form a unique fingerprint.

Cite this