TY - GEN
T1 - Generating believable virtual characters using behavior capture and hidden Markov models
AU - Zhao, Richard
AU - Szafron, Duane
PY - 2012/8/20
Y1 - 2012/8/20
N2 - We propose a method of generating natural-looking behaviors for virtual characters using a data-driven method called behavior capture. We describe the techniques for capturing trainer-generated traces, for generalizing these traces, and for using the traces to generate behaviors during game-play. Hidden Markov Models (HMMs) are used as one of the generalization techniques for behavior generation. We compared our proposed method to other existing methods by creating a scene with a set of six variations in a computer game, each using a different method for behavior generation, including our proposed method. We conducted a study in which participants watched the variations and ranked them according to a set of criteria for evaluating behaviors. The study showed that behavior capture is a viable alternative to existing manual scripting methods and that HMMs produced the most highly ranked variation with respect to overall believability.
AB - We propose a method of generating natural-looking behaviors for virtual characters using a data-driven method called behavior capture. We describe the techniques for capturing trainer-generated traces, for generalizing these traces, and for using the traces to generate behaviors during game-play. Hidden Markov Models (HMMs) are used as one of the generalization techniques for behavior generation. We compared our proposed method to other existing methods by creating a scene with a set of six variations in a computer game, each using a different method for behavior generation, including our proposed method. We conducted a study in which participants watched the variations and ranked them according to a set of criteria for evaluating behaviors. The study showed that behavior capture is a viable alternative to existing manual scripting methods and that HMMs produced the most highly ranked variation with respect to overall believability.
UR - http://www.scopus.com/inward/record.url?scp=84864967308&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84864967308&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-31866-5_29
DO - 10.1007/978-3-642-31866-5_29
M3 - Conference contribution
AN - SCOPUS:84864967308
SN - 9783642318658
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 342
EP - 353
BT - Advances in Computer Games - 13th International Conference, ACG 2011, Revised Selected Papers
T2 - 13th International Conference on Advances in Computer Games, ACG 2011
Y2 - 20 November 2011 through 22 November 2011
ER -