TY - GEN
T1 - Get the crowd going - An empirical analysis toward a crowdsourcing engagement model
AU - Tahmasbi, Nargess
AU - Sternberg, Henrik
N1 - Funding Information:
The authors are grateful to all the volunteers that participated in the study as well as to Isak Nyström, Lund University, for helping out with the data collection. Henrik would also like to express his gratitude to the Swedish Transport Union and the Lindley Foundation for financial support.
Funding Information:
The authors are grateful to all the volunteers that participated in the study as well as to Isak Nystr?m, Lund University, for helping out with the data collection. Henrik would also like to express his gratitude to the Swedish Transport Union and the Lindley Foundation for financial support.
Publisher Copyright:
© 2019 IEEE Computer Society. All rights reserved.
PY - 2019
Y1 - 2019
N2 - Crowdsourcing continues to attract attention from researchers, organizations, and policy makers alike. In particular, crowdsourcing projects that engage intrinsically motivated volunteers and are aimed at endeavors such as policy making, research, and social activism, need to understand how to create sustained engagement in their initiatives. A fair amount of research has been done on identifying users' motivation in crowdsourcing. However, crowdsourcing motivation literature still lacks sufficient theory-driven approaches. In this paper, we derive from theory of work motivation, the technology acceptance model, and the gamification concept to propose a model that can explain participants' motivation in crowdsourcing. To measure our model constructs, we conducted a survey on the users of a European crowdsourcing project, researching truck traffic tracking. The results of the exploratory factor analysis confirm that our constructs can be measured properly using our questionnaire. At the end of this paper, we explain our findings and the contribution of our study.
AB - Crowdsourcing continues to attract attention from researchers, organizations, and policy makers alike. In particular, crowdsourcing projects that engage intrinsically motivated volunteers and are aimed at endeavors such as policy making, research, and social activism, need to understand how to create sustained engagement in their initiatives. A fair amount of research has been done on identifying users' motivation in crowdsourcing. However, crowdsourcing motivation literature still lacks sufficient theory-driven approaches. In this paper, we derive from theory of work motivation, the technology acceptance model, and the gamification concept to propose a model that can explain participants' motivation in crowdsourcing. To measure our model constructs, we conducted a survey on the users of a European crowdsourcing project, researching truck traffic tracking. The results of the exploratory factor analysis confirm that our constructs can be measured properly using our questionnaire. At the end of this paper, we explain our findings and the contribution of our study.
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M3 - Conference contribution
AN - SCOPUS:85108263781
T3 - Proceedings of the Annual Hawaii International Conference on System Sciences
SP - 729
EP - 738
BT - Proceedings of the 52nd Annual Hawaii International Conference on System Sciences, HICSS 2019
A2 - Bui, Tung X.
PB - IEEE Computer Society
T2 - 52nd Annual Hawaii International Conference on System Sciences, HICSS 2019
Y2 - 8 January 2019 through 11 January 2019
ER -