Abstract
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on general-purpose hardware, and cannot offer the performance necessary for real-time human-machine interaction. In this paper, we consider the co-design of software and hardware in order to achieve real-time physical modeling.
Original language | English (US) |
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Pages | 1363-1366 |
Number of pages | 4 |
State | Published - Dec 1 2000 |
Event | 2000 IEEE International Conference on Multimedia and Expo (ICME 2000) - New York, NY, United States Duration: Jul 30 2000 → Aug 2 2000 |
Other
Other | 2000 IEEE International Conference on Multimedia and Expo (ICME 2000) |
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Country/Territory | United States |
City | New York, NY |
Period | 7/30/00 → 8/2/00 |
All Science Journal Classification (ASJC) codes
- General Engineering