TY - GEN
T1 - Heuristic evaluation of persuasive health technologies
AU - Kientz, Julie A.
AU - Choe, Eun Kyoung
AU - Birch, Brennen
AU - Maharaj, Robert
AU - Fonville, Amanda
AU - Glasson, Chelsey
AU - Mundt, Jen
PY - 2010
Y1 - 2010
N2 - Persuasive technologies for promoting physical fitness, good nutrition, and other healthy behaviors have been growing in popularity. Despite their appeal, the evaluation of these technologies remains a challenge and typically requires a fully functional prototype and long-term deployment. In this paper, we attempt to help bridge this gap by presenting a method for using heuristic evaluation to evaluate persuasive technologies. We developed a set of 10 heuristics intended to find problems in persuasive technologies that would affect persuasive elements, adoption, or long-term effectiveness of the technologies. We compared the performance of Nielsen's heuristics to our heuristics on two persuasive technologies using 10 different evaluators. Using our heuristics, evaluators found more severe problems more frequently. In addition, the issues that found only by our heuristics were more severe and more relevant to persuasive, cultural, and informational issues of the interfaces evaluated. Our method can be helpful in finding problems in persuasive technologies for promoting healthy behaviors earlier in the design process.
AB - Persuasive technologies for promoting physical fitness, good nutrition, and other healthy behaviors have been growing in popularity. Despite their appeal, the evaluation of these technologies remains a challenge and typically requires a fully functional prototype and long-term deployment. In this paper, we attempt to help bridge this gap by presenting a method for using heuristic evaluation to evaluate persuasive technologies. We developed a set of 10 heuristics intended to find problems in persuasive technologies that would affect persuasive elements, adoption, or long-term effectiveness of the technologies. We compared the performance of Nielsen's heuristics to our heuristics on two persuasive technologies using 10 different evaluators. Using our heuristics, evaluators found more severe problems more frequently. In addition, the issues that found only by our heuristics were more severe and more relevant to persuasive, cultural, and informational issues of the interfaces evaluated. Our method can be helpful in finding problems in persuasive technologies for promoting healthy behaviors earlier in the design process.
UR - http://www.scopus.com/inward/record.url?scp=78650952508&partnerID=8YFLogxK
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U2 - 10.1145/1882992.1883084
DO - 10.1145/1882992.1883084
M3 - Conference contribution
AN - SCOPUS:78650952508
SN - 9781450300308
T3 - IHI'10 - Proceedings of the 1st ACM International Health Informatics Symposium
SP - 555
EP - 564
BT - IHI'10 - Proceedings of the 1st ACM International Health Informatics Symposium
T2 - 1st ACM International Health Informatics Symposium, IHI'10
Y2 - 11 November 2010 through 12 November 2010
ER -