High-performance caching with the lava hit-server

Jochen Liedtke, Vsevolod Panteleenko, Trent Jaeger, Nayeem Islam

Research output: Contribution to conferencePaperpeer-review

Abstract

With the development of new client-server computing models, such as thin clients and network computers, the performance of servers becomes a bottleneck. In these models, servers support a large number of clients. They download significant amounts of data to their clients in the form of graphics, executables (e.g., applets), and video. We present an architecture for building highperformance server systems that can efficiently serve large local clusters of NCs or other clients. The key component in our architecture is a generic cache module that is designed to fully utilize available bus bandwidth. Our experiments show that such a server system can achieve throughput rates of up to 36,000 transactions per second. We detail the design and implementation of the generic cache component, describe its use in the implementation of a sample server system, and show how the architecture can be scaled.

Original languageEnglish (US)
StatePublished - Jan 1 2019
EventUSENIX 1998 Annual Technical Conference - New Orleans, United States
Duration: Jun 15 1998Jun 19 1998

Conference

ConferenceUSENIX 1998 Annual Technical Conference
Country/TerritoryUnited States
CityNew Orleans
Period6/15/986/19/98

All Science Journal Classification (ASJC) codes

  • General Computer Science

Fingerprint

Dive into the research topics of 'High-performance caching with the lava hit-server'. Together they form a unique fingerprint.

Cite this