How Do We Regulate Sadness Through Entertainment Messages? Exploring Three Predictions

Jinhee Kim, Mary Beth Oliver

Research output: Contribution to journalArticlepeer-review

6 Scopus citations

Abstract

This study explores sadness-based message choices among comedy, game show, and sad drama that correspond to the three perceived goals of sadness regulation-optimization, distraction, and embracement, respectively. Results from an experiment showed that some sad participants selected sad drama with the expectation of realizing that their situations were not the worst possible, of creating new meanings and values, and finally of regaining a sense of control over the event and life in general. Findings are discussed in terms of the importance of these cognitive gains and growth distinct from pleasurable experience from the use of entertainment messages.

Original languageEnglish (US)
Pages (from-to)374-391
Number of pages18
JournalJournal of Broadcasting and Electronic Media
Volume57
Issue number3
DOIs
StatePublished - Jul 2013

All Science Journal Classification (ASJC) codes

  • Communication

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