TY - JOUR
T1 - How Do We Regulate Sadness Through Entertainment Messages? Exploring Three Predictions
AU - Kim, Jinhee
AU - Oliver, Mary Beth
PY - 2013/7
Y1 - 2013/7
N2 - This study explores sadness-based message choices among comedy, game show, and sad drama that correspond to the three perceived goals of sadness regulation-optimization, distraction, and embracement, respectively. Results from an experiment showed that some sad participants selected sad drama with the expectation of realizing that their situations were not the worst possible, of creating new meanings and values, and finally of regaining a sense of control over the event and life in general. Findings are discussed in terms of the importance of these cognitive gains and growth distinct from pleasurable experience from the use of entertainment messages.
AB - This study explores sadness-based message choices among comedy, game show, and sad drama that correspond to the three perceived goals of sadness regulation-optimization, distraction, and embracement, respectively. Results from an experiment showed that some sad participants selected sad drama with the expectation of realizing that their situations were not the worst possible, of creating new meanings and values, and finally of regaining a sense of control over the event and life in general. Findings are discussed in terms of the importance of these cognitive gains and growth distinct from pleasurable experience from the use of entertainment messages.
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U2 - 10.1080/08838151.2013.816708
DO - 10.1080/08838151.2013.816708
M3 - Article
AN - SCOPUS:84884251657
SN - 0883-8151
VL - 57
SP - 374
EP - 391
JO - Journal of Broadcasting and Electronic Media
JF - Journal of Broadcasting and Electronic Media
IS - 3
ER -