TY - GEN
T1 - How Predatory Monetization Designs Manifest in Child-Friendly Video Games
AU - Song, Qiurong
AU - Zhang, Zinan
AU - Hernandez, Rie Helene
AU - Gui, Xinning
AU - Kou, Yubo
N1 - Publisher Copyright:
© 2025 by The USENIX Association All Rights Reserved.
PY - 2025
Y1 - 2025
N2 - Numerous children play video games labeled as ‘child-friendly.’ However, the prevalence of predatory monetization designs in video games has raised safety concerns about their impact on children's online safety and financial wellbeing. While existing research has extensively examined general predatory monetization categories—such as pay-to-win mechanics and loot boxes—little is known about whether and how predatory monetization designs manifest in child-friendly video games. We address this question by studying Roblox, a child-friendly game platform with an enormous child player base. We conducted two investigations: (1) an interview study exploring how Roblox game developers perceive predatory monetization designs and (2) a walkthrough study analyzing how these predatory monetization designs manifest within Roblox games. Our findings revealed that many Roblox developers are aware of and even deploy predatory monetization designs in Roblox games to exploit child players. Additionally, we identified the ways predatory monetization designs function, such as user interface (UI) design manipulations and psychological tactics, which reinforce and amplify each other to nudge players toward spending, raising serious concerns about their financial security and digital autonomy. Finally, we propose implications for ethical game design and regulation in child-friendly video games.
AB - Numerous children play video games labeled as ‘child-friendly.’ However, the prevalence of predatory monetization designs in video games has raised safety concerns about their impact on children's online safety and financial wellbeing. While existing research has extensively examined general predatory monetization categories—such as pay-to-win mechanics and loot boxes—little is known about whether and how predatory monetization designs manifest in child-friendly video games. We address this question by studying Roblox, a child-friendly game platform with an enormous child player base. We conducted two investigations: (1) an interview study exploring how Roblox game developers perceive predatory monetization designs and (2) a walkthrough study analyzing how these predatory monetization designs manifest within Roblox games. Our findings revealed that many Roblox developers are aware of and even deploy predatory monetization designs in Roblox games to exploit child players. Additionally, we identified the ways predatory monetization designs function, such as user interface (UI) design manipulations and psychological tactics, which reinforce and amplify each other to nudge players toward spending, raising serious concerns about their financial security and digital autonomy. Finally, we propose implications for ethical game design and regulation in child-friendly video games.
UR - https://www.scopus.com/pages/publications/105021090236
UR - https://www.scopus.com/pages/publications/105021090236#tab=citedBy
M3 - Conference contribution
AN - SCOPUS:105021090236
T3 - Proceedings of the 21st Symposium on Usable Privacy and Security, SOUPS 2025
SP - 515
EP - 534
BT - Proceedings of the 21st Symposium on Usable Privacy and Security, SOUPS 2025
PB - USENIX Association
T2 - 21st Symposium on Usable Privacy and Security, SOUPS 2025
Y2 - 11 August 2025 through 12 August 2025
ER -