TY - GEN
T1 - I feel for my avatar
T2 - 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013
AU - You, Sangseok
AU - Sundar, S. Shyam
N1 - Copyright:
Copyright 2013 Elsevier B.V., All rights reserved.
PY - 2013
Y1 - 2013
N2 - Visual perception is dependent upon one's physical state. The apparent inclination of a hill is overestimated when the observer is carrying a heavy backpack. But, what if the hill is a virtual one and the user is about to navigate the virtual environment through an avatar? In a 2 (user with a backpack vs. user without the backpack) × 2 (avatar with a virtual backpack vs. avatar without a virtual backpack) × 2 (customized avatar vs. assigned avatar) between-subjects experiment (N = 121), participants estimated the hill as being steeper when using a customized avatar rather than an assigned one. When the avatar is encumbered by a heavy virtual backpack, those with a customized avatar perceived the virtual hill as being more difficult to climb. Avatar customization and the physical resources of the avatar (operationalized here in the form of a 'virtual' backpack) were found to be key predictors of embodied perception in virtual environments (VE). This has implications for the design of games and interventions that make use of VEs.
AB - Visual perception is dependent upon one's physical state. The apparent inclination of a hill is overestimated when the observer is carrying a heavy backpack. But, what if the hill is a virtual one and the user is about to navigate the virtual environment through an avatar? In a 2 (user with a backpack vs. user without the backpack) × 2 (avatar with a virtual backpack vs. avatar without a virtual backpack) × 2 (customized avatar vs. assigned avatar) between-subjects experiment (N = 121), participants estimated the hill as being steeper when using a customized avatar rather than an assigned one. When the avatar is encumbered by a heavy virtual backpack, those with a customized avatar perceived the virtual hill as being more difficult to climb. Avatar customization and the physical resources of the avatar (operationalized here in the form of a 'virtual' backpack) were found to be key predictors of embodied perception in virtual environments (VE). This has implications for the design of games and interventions that make use of VEs.
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U2 - 10.1145/2470654.2466428
DO - 10.1145/2470654.2466428
M3 - Conference contribution
AN - SCOPUS:84877971809
SN - 9781450318990
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 3135
EP - 3138
BT - CHI 2013
Y2 - 27 April 2013 through 2 May 2013
ER -