TY - GEN
T1 - IDENTIFYING THE EFFECTS OF IMMERSION ON DESIGN FOR ADDITIVE MANUFACTURING EVALUATION OF DESIGNS OF VARYING MANUFACTURABILITY
AU - Mathur, Jayant
AU - Miller, Scarlett R.
AU - Simpson, Timothy W.
AU - Meisel, Nicholas A.
N1 - Publisher Copyright:
Copyright © 2022 by ASME.
PY - 2022
Y1 - 2022
N2 - The demand for additive manufacturing (AM) continues to grow as more industries look to integrate the technology into their product development. However, there is a deficit of designers skilled to innovate with this technology due to challenges in supporting designers with tools and education for their development in design for AM (DfAM). There is a need to introduce intuitive tools and knowledge to enable future designers to DfAM. Immersive virtual reality (VR) shows promise to serve as an intuitive tool for DfAM to aid designers during design evaluation. The goal of this research is to, therefore, identify the effects of immersion in design evaluation and study how evaluating designs for DfAM between mediums that vary in immersion, affects the results of the DfAM evaluation and the mental effort experienced from evaluating the designs. Our findings suggest that designers can use immersive and non-immersive mediums for DfAM evaluation without experiencing significant differences in the outcomes of the evaluation and the cognitive load experienced from conducting the evaluation. The findings from this work thus have implications for how industries can customize product and designer-talent development using modular design evaluation systems that leverage capabilities in immersive and non-immersive DfAM evaluation.
AB - The demand for additive manufacturing (AM) continues to grow as more industries look to integrate the technology into their product development. However, there is a deficit of designers skilled to innovate with this technology due to challenges in supporting designers with tools and education for their development in design for AM (DfAM). There is a need to introduce intuitive tools and knowledge to enable future designers to DfAM. Immersive virtual reality (VR) shows promise to serve as an intuitive tool for DfAM to aid designers during design evaluation. The goal of this research is to, therefore, identify the effects of immersion in design evaluation and study how evaluating designs for DfAM between mediums that vary in immersion, affects the results of the DfAM evaluation and the mental effort experienced from evaluating the designs. Our findings suggest that designers can use immersive and non-immersive mediums for DfAM evaluation without experiencing significant differences in the outcomes of the evaluation and the cognitive load experienced from conducting the evaluation. The findings from this work thus have implications for how industries can customize product and designer-talent development using modular design evaluation systems that leverage capabilities in immersive and non-immersive DfAM evaluation.
UR - http://www.scopus.com/inward/record.url?scp=85142489321&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85142489321&partnerID=8YFLogxK
U2 - 10.1115/DETC2022-90063
DO - 10.1115/DETC2022-90063
M3 - Conference contribution
AN - SCOPUS:85142489321
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 27th Design for Manufacturing and the Life Cycle Conference (DFMLC)
PB - American Society of Mechanical Engineers (ASME)
T2 - ASME 2022 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC-CIE 2022
Y2 - 14 August 2022 through 17 August 2022
ER -