TY - GEN
T1 - Immersive Learning in the Wild
T2 - 5th International Conference of the Immersive Learning Network, iLRN 2019
AU - Klippel, Alexander
AU - Oprean, Danielle
AU - Zhao, Jiayan
AU - Wallgrün, Jan Oliver
AU - LaFemina, Peter
AU - Jackson, Kathy
AU - Gowen, Elise
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - Immersive technologies have entered the mainstream. To establish them firmly in educational curricula requires both practical and empirical assessments that ultimately lead to best practice and design recommendations. We report on a study that contributes to both. To enrich geoscience education, we developed an immersive virtual field trip (iVFT) that we evaluated in previous small-scale studies. In order to make it accessible to larger audiences we (a) developed a version of the iVFT for mobile devices (Oculus Go); and (b) used an evolving public VR infrastructure at The Pennsylvania State University. The results of an empirical evaluation are insightful in that they show that system characteristics are only partially predicting learning experiences and that required mainstream adoption, that is, making immersive experiences mandatory for all students in a class, still has its challenges. We discuss the results and future developments.
AB - Immersive technologies have entered the mainstream. To establish them firmly in educational curricula requires both practical and empirical assessments that ultimately lead to best practice and design recommendations. We report on a study that contributes to both. To enrich geoscience education, we developed an immersive virtual field trip (iVFT) that we evaluated in previous small-scale studies. In order to make it accessible to larger audiences we (a) developed a version of the iVFT for mobile devices (Oculus Go); and (b) used an evolving public VR infrastructure at The Pennsylvania State University. The results of an empirical evaluation are insightful in that they show that system characteristics are only partially predicting learning experiences and that required mainstream adoption, that is, making immersive experiences mandatory for all students in a class, still has its challenges. We discuss the results and future developments.
UR - https://www.scopus.com/pages/publications/85068196033
UR - https://www.scopus.com/pages/publications/85068196033#tab=citedBy
U2 - 10.1007/978-3-030-23089-0_1
DO - 10.1007/978-3-030-23089-0_1
M3 - Conference contribution
AN - SCOPUS:85068196033
SN - 9783030230883
T3 - Communications in Computer and Information Science
SP - 3
EP - 15
BT - Immersive Learning Research Network - 5th International Conference, iLRN 2019, Proceedings
A2 - Beck, Dennis
A2 - Peña-Rios, Anasol
A2 - Ogle, Todd
A2 - Economou, Daphne
A2 - Mentzelopoulos, Markos
A2 - Morgado, Leonel
A2 - Eckhardt, Christian
A2 - Pirker, Johanna
A2 - Gütl, Christian
A2 - Koitz-Hristov, Roxane
A2 - Richter, Jonathon
A2 - Gardner, Michael
PB - Springer Verlag
Y2 - 23 June 2019 through 27 June 2019
ER -