Improving Your Model Ranking on Chatbot Arena by Vote Rigging

  • Rui Min
  • , Tianyu Pang
  • , Chao Du
  • , Qian Liu
  • , Minhao Cheng
  • , Min Lin

Research output: Contribution to journalConference articlepeer-review

Abstract

Chatbot Arena is a popular platform for evaluating LLMs by pairwise battles, where users vote for their preferred response from two randomly sampled anonymous models. While Chatbot Arena is widely regarded as a reliable LLM ranking leaderboard, we show that crowdsourced voting can be rigged to improve (or decrease) the ranking of a target model mt . We first introduce a straightforward target-only rigging strategy that focuses on new battles involving mt, identifying it via watermarking or a binary classifier, and exclusively voting for mt wins. However, this strategy is practically inefficient because there are over 190 models on Chatbot Arena and on average only about 1% of new battles will involve mt . To overcome this, we propose omnipresent rigging strategies, exploiting the Elo rating mechanism of Chatbot Arena that any new vote on a battle can influence the ranking of the target model mt, even if mt is not directly involved in the battle. We conduct experiments on around 1.7 million historical votes from the Chatbot Arena Notebook, showing that omnipresent rigging strategies can improve model rankings by rigging only hundreds of new votes. While we have evaluated several defense mechanisms, our findings highlight the importance of continued efforts to prevent vote rigging. Code is publicly available to reproduce all experiments.

Original languageEnglish (US)
Pages (from-to)44252-44271
Number of pages20
JournalProceedings of Machine Learning Research
Volume267
StatePublished - 2025
Event42nd International Conference on Machine Learning, ICML 2025 - Vancouver, Canada
Duration: Jul 13 2025Jul 19 2025

All Science Journal Classification (ASJC) codes

  • Software
  • Control and Systems Engineering
  • Statistics and Probability
  • Artificial Intelligence

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