TY - GEN
T1 - Influence maximization based on dynamic personal perception in knowledge graph
AU - Teng, Ya Wen
AU - Shi, Yishuo
AU - Tai, Chih Hua
AU - Yang, De Nian
AU - Lee, Wang Chien
AU - Chen, Ming Syan
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/4
Y1 - 2021/4
N2 - Viral marketing on social networks, also known as Influence Maximization (IM), aims to select k users for the promotion of a target item by maximizing the total spread of their influence. However, most previous works on IM do not explore the dynamic user perception of promoted items in the process. In this paper, by exploiting the knowledge graph (KG) to capture dynamic user perception, we formulate the problem of Influence Maximization based on Dynamic Personal Perception (IMDPP) that considers user preferences and social influence reflecting the impact of relevant item adoptions. We prove the hardness of IMDPP and design an approximation algorithm, named Dynamic perception for seeding in target markets (Dysim), by exploring the concepts of dynamic reachability, target markets, and substantial influence to select and promote a sequence of relevant items. We evaluate the performance of Dysim in comparison with the state-of-the-art approaches using real social networks with real KGs. The experimental results show that Dysim effectively achieves at least 6 times of influence spread in large datasets over the state-of-the-art approaches.
AB - Viral marketing on social networks, also known as Influence Maximization (IM), aims to select k users for the promotion of a target item by maximizing the total spread of their influence. However, most previous works on IM do not explore the dynamic user perception of promoted items in the process. In this paper, by exploiting the knowledge graph (KG) to capture dynamic user perception, we formulate the problem of Influence Maximization based on Dynamic Personal Perception (IMDPP) that considers user preferences and social influence reflecting the impact of relevant item adoptions. We prove the hardness of IMDPP and design an approximation algorithm, named Dynamic perception for seeding in target markets (Dysim), by exploring the concepts of dynamic reachability, target markets, and substantial influence to select and promote a sequence of relevant items. We evaluate the performance of Dysim in comparison with the state-of-the-art approaches using real social networks with real KGs. The experimental results show that Dysim effectively achieves at least 6 times of influence spread in large datasets over the state-of-the-art approaches.
UR - http://www.scopus.com/inward/record.url?scp=85112869235&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85112869235&partnerID=8YFLogxK
U2 - 10.1109/ICDE51399.2021.00132
DO - 10.1109/ICDE51399.2021.00132
M3 - Conference contribution
AN - SCOPUS:85112869235
T3 - Proceedings - International Conference on Data Engineering
SP - 1488
EP - 1499
BT - Proceedings - 2021 IEEE 37th International Conference on Data Engineering, ICDE 2021
PB - IEEE Computer Society
T2 - 37th IEEE International Conference on Data Engineering, ICDE 2021
Y2 - 19 April 2021 through 22 April 2021
ER -