Influence of HMD type and spatial ability on experiences and learning in place-based education

Pejman Sajjadi, Jiayan Zhao, Jan Oliver Wallgrun, Peter La Femina, Alexander Klippel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Scopus citations

Abstract

With the emergence of different types of Head-Mounted Displays (HMDs), researchers and educators must make informed decisions on what HMDs best support their needs. When performing experiments with relatively large populations, these decisions are largely affected by the sensing-scaling tradeoff between high-end tethered HMDs and lower-end standalone systems. Higher sensing affords a richer experience, but it is also associated with higher costs in terms of the HMD itself and the need for VR-ready computers. These limitations often impede instructors from using high-end HMDs in an efficient way with larger populations. We report on the results of a study in the context of place-based immersive VR (iVR) Geoscience education that compares the experiences and learning of 45 students after going through an immersive virtual field trip, using either a lower-sensing but scalable Oculus Quest or a higher-sensing but tethered HTC Vive Pro. Our results indicate that students who used the Quest reported significantly higher levels of satisfaction but also more simulator sickness (although still a very low number on average) compared to those who used an HTC Vive Pro. Our findings suggest that with content design considerations, standalone HMDs can be a viable replacement for high-end systems in large-scale studies. Furthermore, our results also suggest that in the context of place-based iVR education, the spatial abilities of students (i.e., sense-of-direction) can be a determining factor in their experiences and learning, and therefore an important topic of study for designing effective place-based iVR experiences.

Original languageEnglish (US)
Title of host publicationProceedings of 2021 7th International Conference of the Immersive Learning Research Network, iLRN 2021
EditorsDaphne Economou, Anasol Pena-Rios, Andreas Dengel, Heather Dodds, Markos Mentzelopoulos, Alexander Klippel, Kai Erenli, Mark J. W. Lee, Jonathon Richter
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781734899528
DOIs
StatePublished - May 17 2021
Event7th International Conference of the Immersive Learning Research Network, iLRN 2021 - Virtual, Online
Duration: May 17 2021Jun 10 2021

Publication series

NameProceedings of 2021 7th International Conference of the Immersive Learning Research Network, iLRN 2021

Conference

Conference7th International Conference of the Immersive Learning Research Network, iLRN 2021
CityVirtual, Online
Period5/17/216/10/21

All Science Journal Classification (ASJC) codes

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Media Technology
  • Education

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