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Information incorporation in online in-game sports betting markets

  • Sandip Debnath
  • , David M. Pennock
  • , C. Lee Giles
  • , Steve Lawrence

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We analyze data from 52 online in-game sports betting markets (where betting is allowed continuously throughout a game), including 34 markets based on soccer (European football) games from the 2002 World Cup, and 18 basketball games from the 2002 USA National Basketball Association (NBA) championship. We show that prices on average approach the correct outcome over time, and the price dynamics in the markets axe closely coupled with game events, agreeing with efficient market assumptions. We also examine qualitative distinctions between the two types of games.

Original languageEnglish (US)
Title of host publicationProceedings of the 4th ACM Conference on Electronic Commerce
PublisherAssociation for Computing Machinery (ACM)
Pages258-259
Number of pages2
ISBN (Print)9781581136791
DOIs
StatePublished - Jun 9 2003
Event4th ACM Conference on Electronic Commerce, EC 2003 - San Diego, CA, United States
Duration: Jun 9 2003Jun 12 2003

Publication series

NameProceedings of the ACM Conference on Electronic Commerce

Conference

Conference4th ACM Conference on Electronic Commerce, EC 2003
Country/TerritoryUnited States
CitySan Diego, CA
Period6/9/036/12/03

All Science Journal Classification (ASJC) codes

  • Computer Science (miscellaneous)
  • Business, Management and Accounting (miscellaneous)

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