TY - JOUR
T1 - Integrating simulation games and virtual reality to teach manufacturing systems concepts
AU - Aqlan, Faisal
AU - Zhao, Richard
AU - Lum, Heather C.
AU - Elliott, Lisa Jo
N1 - Funding Information:
This research is funded by the National Science Foundation NSF RIEF # 1830741: Advanced Modeling of Metacognitive Problem Solving and Group Effectiveness in Collaborative Engineering Teams. Any opinions, findings, or conclusions found in this paper are those of the authors and do not necessarily reflect the views of the sponsor.
Publisher Copyright:
© American Society for Engineering Education, 2019.
PY - 2019/6/15
Y1 - 2019/6/15
N2 - Simulation games can be a catalyst for understanding manufacturing systems concepts among engineering students. Integrating manufacturing simulations with virtual reality (VR) allows students to visualize, manipulate and interact with computers and extremely complex data. This paper discusses the use of simulation to teach manufacturing concepts. We developed five physical simulation games for the different manufacturing environments (i.e., craft production, mass production, lean production, mass customization, and personalized production). We then developed corresponding digital simulations and integrated them with virtual reality technology. This paper focuses on the development of a virtual reality simulation for craft production. Manufacturing concepts such as inventory planning, production scheduling, and process improvement (Lean and Six Sigma methodologies) will also be considered. By comparing physical simulations with virtual reality environments, this paper provides insights into the applicability of virtual reality technologies in the education domain. Research activities will be integrated into undergraduate courses on manufacturing systems to support problem-solving skill development among students.
AB - Simulation games can be a catalyst for understanding manufacturing systems concepts among engineering students. Integrating manufacturing simulations with virtual reality (VR) allows students to visualize, manipulate and interact with computers and extremely complex data. This paper discusses the use of simulation to teach manufacturing concepts. We developed five physical simulation games for the different manufacturing environments (i.e., craft production, mass production, lean production, mass customization, and personalized production). We then developed corresponding digital simulations and integrated them with virtual reality technology. This paper focuses on the development of a virtual reality simulation for craft production. Manufacturing concepts such as inventory planning, production scheduling, and process improvement (Lean and Six Sigma methodologies) will also be considered. By comparing physical simulations with virtual reality environments, this paper provides insights into the applicability of virtual reality technologies in the education domain. Research activities will be integrated into undergraduate courses on manufacturing systems to support problem-solving skill development among students.
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M3 - Conference article
AN - SCOPUS:85078717130
SN - 2153-5965
JO - ASEE Annual Conference and Exposition, Conference Proceedings
JF - ASEE Annual Conference and Exposition, Conference Proceedings
T2 - 126th ASEE Annual Conference and Exposition: Charged Up for the Next 125 Years, ASEE 2019
Y2 - 15 June 2019 through 19 June 2019
ER -