Integrating simulation games and virtual reality to teach manufacturing systems concepts

Faisal Aqlan, Richard Zhao, Heather C. Lum, Lisa Jo Elliott

Research output: Contribution to journalConference articlepeer-review

5 Scopus citations

Abstract

Simulation games can be a catalyst for understanding manufacturing systems concepts among engineering students. Integrating manufacturing simulations with virtual reality (VR) allows students to visualize, manipulate and interact with computers and extremely complex data. This paper discusses the use of simulation to teach manufacturing concepts. We developed five physical simulation games for the different manufacturing environments (i.e., craft production, mass production, lean production, mass customization, and personalized production). We then developed corresponding digital simulations and integrated them with virtual reality technology. This paper focuses on the development of a virtual reality simulation for craft production. Manufacturing concepts such as inventory planning, production scheduling, and process improvement (Lean and Six Sigma methodologies) will also be considered. By comparing physical simulations with virtual reality environments, this paper provides insights into the applicability of virtual reality technologies in the education domain. Research activities will be integrated into undergraduate courses on manufacturing systems to support problem-solving skill development among students.

Original languageEnglish (US)
JournalASEE Annual Conference and Exposition, Conference Proceedings
StatePublished - Jun 15 2019
Event126th ASEE Annual Conference and Exposition: Charged Up for the Next 125 Years, ASEE 2019 - Tampa, United States
Duration: Jun 15 2019Jun 19 2019

All Science Journal Classification (ASJC) codes

  • General Engineering

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