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Integrating Virtual Reality and Physiological Measures to study Restorative Environments for Mental Well-Being

  • Layla Farmahini Farahani
  • , Ifigeneia Mavridou
  • , Jiayan Zhao
  • , Alexander Klippel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper explores the integration of virtual reality (VR) environments with physiological sensors to study and enhance mental well-being. Building on research emphasizing the role of restorative environments, this study focuses on designing and optimizing experiment to understand restorative potential of realistic virtual outdoor spaces on VR. By using VR combined with physiological measures (e.g., heart rate and skin conductance), the study aims to move from explicit data collection to more implicit, continuous feedback. Preliminary design considerations, challenges, and methodologies are discussed, highlighting VR's potential for improving mental health.

Original languageEnglish (US)
Title of host publicationProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1033-1038
Number of pages6
ISBN (Electronic)9798331514846
DOIs
StatePublished - 2025
Event2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 - Saint-Malo, France
Duration: Mar 8 2025Mar 12 2025

Publication series

NameProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025

Conference

Conference2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Country/TerritoryFrance
CitySaint-Malo
Period3/8/253/12/25

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

All Science Journal Classification (ASJC) codes

  • Media Technology
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction

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