TY - JOUR
T1 - Integrative Learning
T2 - A General Education Course on the Art and Science of Virtual Worlds
AU - Stone, Jeffrey A.
AU - Jackson, D. K.
AU - Kaschak, Michelle
N1 - Funding Information:
Dr. Stone would like to thank Dr. Nicole Andel and Dr. Michael Gallis, Penn State University, for collaborating in the design and implementation of the Art and Science of Virtual Worlds course. The authors would also like to thank Eileen Grodziak, Penn State University, for her assistance in student recruitment and data collection, and the Penn State Office of Undergraduate Education for providing grant funding to support the course design and implementation.
Publisher Copyright:
© 2020, Association for the Advancement of Computing in Education. All rights reserved.
PY - 2020/7
Y1 - 2020/7
N2 - This article describes the design and initial implementation of a multidisciplinary, integrative learning course on the art and science of virtual worlds. The course combines comple-mentary disciplines – Computing, Physics, and Narrative Art – in a single general education course for first-year students. The course attempts to incorporate narrative design elements with the scientific considerations and technological tools necessary to create immersive environments. The intended outcome of this course is for students to have an engaging, team-based, interdisciplinary learning experience which will allow them to build their integrative learning skills. The initial offering of the course did not go as planned but provided insight into future course revisions (e.g. more emphasis on coding skills, a shift in technologies used) which may enable the course to better achieve its intended goals.
AB - This article describes the design and initial implementation of a multidisciplinary, integrative learning course on the art and science of virtual worlds. The course combines comple-mentary disciplines – Computing, Physics, and Narrative Art – in a single general education course for first-year students. The course attempts to incorporate narrative design elements with the scientific considerations and technological tools necessary to create immersive environments. The intended outcome of this course is for students to have an engaging, team-based, interdisciplinary learning experience which will allow them to build their integrative learning skills. The initial offering of the course did not go as planned but provided insight into future course revisions (e.g. more emphasis on coding skills, a shift in technologies used) which may enable the course to better achieve its intended goals.
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M3 - Article
AN - SCOPUS:85163954621
SN - 1537-2456
VL - 19
SP - 265
EP - 286
JO - International Journal on E-Learning: Corporate, Government, Healthcare, and Higher Education
JF - International Journal on E-Learning: Corporate, Government, Healthcare, and Higher Education
IS - 3
ER -