Interactive preference incorporation in user-centered product development

Jiachuan Wang, Janis P. Terpenny, Bartholomew O. Nnaji

Research output: Contribution to conferencePaperpeer-review

Abstract

This paper presents an approach that takes advantage of the different roles that computers and humans play in an interactive engineering design environment. It draws on the positive features of learning-oriented methods and searching-oriented methods, thus adapting design trade-off strategy when more precise preference information is learned during the evolutionary search process. The rationale and advantages of evaluating design fitness based on a fuzzy-set based preference aggregation are provided, which not only relies on specifying parameters about importance weights of different design attributes, but also the degree of compensation among them. The designers' preferences are elicited, and the parameter learning of the preference aggregation function is implemented in an artificial neural network. Guided by online adaptive fitness evaluation, the current favorable solution set is generated by means of evolutionary computation through a component-based design synthesis approach. An example problem of panel meter design configuration is provided to demonstrate the approach.

Original languageEnglish (US)
Pages739-744
Number of pages6
StatePublished - Dec 1 2004
EventIIE Annual Conference and Exhibition 2004 - Houston, TX, United States
Duration: May 15 2004May 19 2004

Other

OtherIIE Annual Conference and Exhibition 2004
Country/TerritoryUnited States
CityHouston, TX
Period5/15/045/19/04

All Science Journal Classification (ASJC) codes

  • Engineering(all)

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