Abstract
Mental health programs to improve problem-solving skills and reduce stress through social gameplay can improve psychiatric outcomes, but little is known about whether adult patients are interested in using them. Primary care patients (n = 467) completed a cross-sectional survey to assess interest in using 2 types of group programs for mental health. A significantly greater percentage (23.7%) of patients expressed interest in a gameplay-based program than in interpersonal therapy (17.6%) (P < .001). Lonely patients and younger patients were more likely to report interest in gameplay. Results suggest that diverse patient populations are interested in using gameplay programs for mental health.
Original language | English (US) |
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Article number | 170488 |
Journal | Preventing Chronic Disease |
Volume | 15 |
Issue number | 6 |
DOIs | |
State | Published - Jun 1 2018 |
All Science Journal Classification (ASJC) codes
- Health Policy
- Public Health, Environmental and Occupational Health