Intertextuality in Massively Multi-Player Online Games

P. G. Schrader, Kimberly A. Lawless, Michael McCreery

Research output: Chapter in Book/Report/Conference proceedingChapter

18 Scopus citations

Abstract

This chapter describes the manner in which gamers engage in multiple text comprehension and intertextual practices within the context of the World of Warcraft (WOW). It describes the nature of and issues associated with multiple text comprehension in a knowledge-based society, intertextuality as it relates to massively multi-player online games, and grounds this discussion in survey results from 745 WOW players. This context is highly complex, rich in information, and supports multiple modes of communication. The literacy skills used by gamers in this environment provide us with a more complete understanding of multiple text comprehension overall and within similar complex environments. The authors hope that the chapter will provide valuable insights into the development and application of 21st century skills and help direct the design of future games and the implementation of games in education.

Original languageEnglish (US)
Title of host publicationHandbook of Research on Effective Electronic Gaming in Education
PublisherIGI Global
Pages791-807
Number of pages17
VolumeII
ISBN (Electronic)9781599048116
ISBN (Print)9781599048086
DOIs
StatePublished - Jan 1 2008

All Science Journal Classification (ASJC) codes

  • General Social Sciences
  • General Engineering

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