TY - GEN
T1 - Investigating human factors in the hand-held gaming interface of a telerehabilitation robotic system
AU - Rahman, S. M.Mizanoor
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2020.
PY - 2020
Y1 - 2020
N2 - Robotic devices can be used as effective tools to provide rehabilitation supports to stroke patients. Such robotic rehabilitation practices can replace therapists providing rehabilitation therapy to patients. Patients can independently practice rehabilitation with robotic rehabilitation devices for longer hours. These advantages are now motivating patients to use rehabilitation robots. However, contemporary rehabilitation practices are expensive, and patients need to travel to rehabilitation centers for rehabilitation, which is time consuming and burdensome. This is why, the concepts of telerehabilitation are becoming more and more popular where the patients can practice rehabilitation at homes, and the therapists can remotely monitor the rehabilitation practices and communicate with the patients if necessary. However, such rehabilitation practices, real-time monitoring of patients by therapists from distant places and communication of patients with therapists may be more intuitive and human-friendly if the patients can operate the rehabilitation system and communicate with the therapists using a hand-held interface. Again, the hand-held interface may be more intuitive and engaging if the rehabilitation performance can be expressed through some game-like activities. To do so, a clear understanding of human factors involved in the gaming interface is necessary. However, such knowledge is not available in the literature. To address this knowledge gap, in this paper, the human factors associated with the operation of a hand-held gaming interface for robot-assisted full-body smart telerehabilitation of stroke patients are investigated. At first, potential human factors associated with the operation are identified through surveys conducted with healthcare professionals, researchers and patients. The identified human factors are then analyzed and divided into different categories, e.g. physical and cognitive human factors. The role of each human factor in the interface operation is explained. The findings can be utilized to design and develop hand-held gaming interfaces for robot-assisted telerehabilitation that may be more human-friendly and intuitive.
AB - Robotic devices can be used as effective tools to provide rehabilitation supports to stroke patients. Such robotic rehabilitation practices can replace therapists providing rehabilitation therapy to patients. Patients can independently practice rehabilitation with robotic rehabilitation devices for longer hours. These advantages are now motivating patients to use rehabilitation robots. However, contemporary rehabilitation practices are expensive, and patients need to travel to rehabilitation centers for rehabilitation, which is time consuming and burdensome. This is why, the concepts of telerehabilitation are becoming more and more popular where the patients can practice rehabilitation at homes, and the therapists can remotely monitor the rehabilitation practices and communicate with the patients if necessary. However, such rehabilitation practices, real-time monitoring of patients by therapists from distant places and communication of patients with therapists may be more intuitive and human-friendly if the patients can operate the rehabilitation system and communicate with the therapists using a hand-held interface. Again, the hand-held interface may be more intuitive and engaging if the rehabilitation performance can be expressed through some game-like activities. To do so, a clear understanding of human factors involved in the gaming interface is necessary. However, such knowledge is not available in the literature. To address this knowledge gap, in this paper, the human factors associated with the operation of a hand-held gaming interface for robot-assisted full-body smart telerehabilitation of stroke patients are investigated. At first, potential human factors associated with the operation are identified through surveys conducted with healthcare professionals, researchers and patients. The identified human factors are then analyzed and divided into different categories, e.g. physical and cognitive human factors. The role of each human factor in the interface operation is explained. The findings can be utilized to design and develop hand-held gaming interfaces for robot-assisted telerehabilitation that may be more human-friendly and intuitive.
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U2 - 10.1007/978-3-030-39512-4_95
DO - 10.1007/978-3-030-39512-4_95
M3 - Conference contribution
AN - SCOPUS:85081916980
SN - 9783030395117
T3 - Advances in Intelligent Systems and Computing
SP - 612
EP - 618
BT - Intelligent Human Systems Integration - Proceedings of the 3rd International Conference on Intelligent Human Systems Integration IHSI 2020
A2 - Ahram, Tareq
A2 - Karwowski, Waldemar
A2 - Vergnano, Alberto
A2 - Leali, Francesco
A2 - Taiar, Redha
PB - Springer
T2 - 3rd International Conference on Intelligent Human Systems Integration, IHSI 2020
Y2 - 19 February 2020 through 21 February 2020
ER -