TY - JOUR
T1 - Investigating the Impact of Learners’ Time Allocation in Immersive Simulation-Based Learning Environments
AU - Nowparvar, Mahgol
AU - Soriano, Noah
AU - Ozden, Sabahattin G.
AU - Delgoshaei, Parhum
AU - Ashour, Omar
AU - Negahban, Ashkan
N1 - Publisher Copyright:
© 2024 TEMPUS Publications.
PY - 2024
Y1 - 2024
N2 - With the increasing use of virtual simulated environments and immersive technologies in STEM education and workforce training, it is becoming increasingly important to study and understand how learners’ interactions and navigation in virtual environments affect their learning and skill development. In this paper, we quantify and assess the effect of learners’ navigation in an immersive simulated environment on learning outcomes, where navigation is characterized by the total time spent in the simulation and time allocations to different areas within the virtual environment. We implement a set of immersive simulation-based learning (ISBL) modules in an undergraduate computer science course with eighteen students and record their screen as they navigate in the simulation environment to perform the tasks needed to complete the ISBL assignments. We use a video analytics tool to process and analyze the videos and collect statistics related to a set of navigation-related measures for each student. We also use surveys to collect data on students’ demographics, prior knowledge and experience, personality, experiential learning, and self-assessment of learning. We then perform a set of multivariable regression analyses to characterize and explain the relationship between navigation measures and constructs assessed via survey instruments to determine how/if users’ navigation in the simulated environment can be a predictor of their learning outcomes. The results indicate that the total time spent in the simulation and the distribution of time allocations among different areas within the simulated environment are predictors of experiential learning and students’ self-assessment of learning.
AB - With the increasing use of virtual simulated environments and immersive technologies in STEM education and workforce training, it is becoming increasingly important to study and understand how learners’ interactions and navigation in virtual environments affect their learning and skill development. In this paper, we quantify and assess the effect of learners’ navigation in an immersive simulated environment on learning outcomes, where navigation is characterized by the total time spent in the simulation and time allocations to different areas within the virtual environment. We implement a set of immersive simulation-based learning (ISBL) modules in an undergraduate computer science course with eighteen students and record their screen as they navigate in the simulation environment to perform the tasks needed to complete the ISBL assignments. We use a video analytics tool to process and analyze the videos and collect statistics related to a set of navigation-related measures for each student. We also use surveys to collect data on students’ demographics, prior knowledge and experience, personality, experiential learning, and self-assessment of learning. We then perform a set of multivariable regression analyses to characterize and explain the relationship between navigation measures and constructs assessed via survey instruments to determine how/if users’ navigation in the simulated environment can be a predictor of their learning outcomes. The results indicate that the total time spent in the simulation and the distribution of time allocations among different areas within the simulated environment are predictors of experiential learning and students’ self-assessment of learning.
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M3 - Article
AN - SCOPUS:85200674450
SN - 0949-149X
VL - 40
SP - 873
EP - 887
JO - International Journal of Engineering Education
JF - International Journal of Engineering Education
IS - 4
ER -