TY - JOUR
T1 - Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment
AU - Kim, Keunyeong
AU - Schmierbach, Michael G.
AU - Bellur, Saraswathi
AU - Chung, Mun Young
AU - Fraustino, Julia Daisy
AU - Dardis, Frank
AU - Ahern, Lee
N1 - Publisher Copyright:
©2015 Elsevier Ltd. All rights reserved.
PY - 2015/7
Y1 - 2015/7
N2 - This study presents a model linking character customization and game enjoyment. Two separate studies using different types of customization (functional vs. aesthetic) were employed to test two competing mechanisms that explain the effects of customizing in-game characters: feelings of autonomy and control - rooted in self-determination theory - and perceived attachment to game characters. Additionally, this study investigated how these two divergent mechanisms influence game enjoyment through immersion-related experiences. The findings showed that the feelings of autonomy and control are consistently stronger explanations for enjoyment, regardless of customization type. The results suggest that similar to other entertainment media, games can appeal to individuals through the senses of autonomy, control, and attachment to a character; the first two prove more critical.
AB - This study presents a model linking character customization and game enjoyment. Two separate studies using different types of customization (functional vs. aesthetic) were employed to test two competing mechanisms that explain the effects of customizing in-game characters: feelings of autonomy and control - rooted in self-determination theory - and perceived attachment to game characters. Additionally, this study investigated how these two divergent mechanisms influence game enjoyment through immersion-related experiences. The findings showed that the feelings of autonomy and control are consistently stronger explanations for enjoyment, regardless of customization type. The results suggest that similar to other entertainment media, games can appeal to individuals through the senses of autonomy, control, and attachment to a character; the first two prove more critical.
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U2 - 10.1016/j.chb.2015.02.011
DO - 10.1016/j.chb.2015.02.011
M3 - Article
AN - SCOPUS:84924584649
SN - 0747-5632
VL - 48
SP - 695
EP - 705
JO - Computers in Human Behavior
JF - Computers in Human Behavior
ER -