@inproceedings{fd01ee1825204f72afcd4ee7b6ab8b04,
title = "Learning companion behaviors using reinforcement learning in games",
abstract = "Our goal is to enable Non Player Characters (NPC) in computer games to exhibit natural behaviors. The quality of behaviors affects the game experience especially in storybased games, which rely on player-NPC interactions. We used Reinforcement Learning to enable NPC companions to develop preferences for actions. We implemented our RL technique in BioWare Corp.'s Neverwinter Nights. Our experiments evaluate an NPC companion's behaviors regarding traps. Our method enables NPCs to rapidly learn reasonable behaviors and adapt to changes in the game.",
author = "Sharifi, {Amir Ali} and Richard Zhao and Duane Szafron",
year = "2010",
language = "English (US)",
isbn = "9781577354789",
series = "Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010",
pages = "69--75",
booktitle = "Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010",
note = "6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010 ; Conference date: 11-10-2010 Through 13-10-2010",
}