TY - GEN
T1 - Learning to design from humans
T2 - ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC-CIE 2019
AU - Raina, Ayush
AU - McComb, Christopher
AU - Cagan, Jonathan
N1 - Publisher Copyright:
Copyright © 2019 ASME.
PY - 2019
Y1 - 2019
N2 - Humans as designers have quite versatile problem-solving strategies. Computer agents on the other hand can access large scale computational resources to solve certain design problems. Hence, if agents can learn from human behavior, a synergetic human-agent problem solving team can be created. This paper presents an approach to extract human design strategies and implicit rules, purely from historical human data, and use that for design generation. A two-step framework that learns to imitate human design strategies from observation is proposed and implemented. This framework makes use of deep learning constructs to learn to generate designs without any explicit information about objective and performance metrics. The framework is designed to interact with the problem through a visual interface as humans did when solving the problem. It is trained to imitate a set of human designers by observing their design state sequences without inducing problem-specific modelling bias or extra information about the problem. Furthermore, an end-to-end agent is developed that uses this deep learning framework as its core in conjunction with image processing to map pixel-to-design moves as a mechanism to generate designs. Finally, the designs generated by a computational team of these agents are then compared to actual human data for teams solving a truss design problem. Results demonstrates that these agents are able to create feasible and efficient truss designs without guidance, showing that this methodology allows agents to learn effective design strategies.
AB - Humans as designers have quite versatile problem-solving strategies. Computer agents on the other hand can access large scale computational resources to solve certain design problems. Hence, if agents can learn from human behavior, a synergetic human-agent problem solving team can be created. This paper presents an approach to extract human design strategies and implicit rules, purely from historical human data, and use that for design generation. A two-step framework that learns to imitate human design strategies from observation is proposed and implemented. This framework makes use of deep learning constructs to learn to generate designs without any explicit information about objective and performance metrics. The framework is designed to interact with the problem through a visual interface as humans did when solving the problem. It is trained to imitate a set of human designers by observing their design state sequences without inducing problem-specific modelling bias or extra information about the problem. Furthermore, an end-to-end agent is developed that uses this deep learning framework as its core in conjunction with image processing to map pixel-to-design moves as a mechanism to generate designs. Finally, the designs generated by a computational team of these agents are then compared to actual human data for teams solving a truss design problem. Results demonstrates that these agents are able to create feasible and efficient truss designs without guidance, showing that this methodology allows agents to learn effective design strategies.
UR - http://www.scopus.com/inward/record.url?scp=85076458508&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85076458508&partnerID=8YFLogxK
U2 - 10.1115/1.4044256
DO - 10.1115/1.4044256
M3 - Conference contribution
AN - SCOPUS:85076458508
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 45th Design Automation Conference
PB - American Society of Mechanical Engineers (ASME)
Y2 - 18 August 2019 through 21 August 2019
ER -