Low-Cost VR Applications to Experience Real Word Places Anytime, Anywhere, and with Anyone

Jan Oliver Wallgrun, Arif Masrur, Jiayan Zhao, Alan Taylor, Eric Knapp, Jack Shen Kuen Chang, Alexander Klippel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Scopus citations

Abstract

Low-cost VR applications in our understanding are applications that run on inexpensive hardware, such as mobile solutions based on a combination of smartphone and VR viewer, and that can be created with relatively low costs, efforts, and VR expertise involved. We present our approach for creating such low-cost applications of real world places, developed with the goal of putting the content creation into the hands of the domain experts rather than of VR experts. Since the target audience of such authors often consists of groups of people, our aim, furthermore, is to go beyond typical single user experiences by incorporating a joint VR component that allows users to not only use the applications anywhere and anytime but also together with anyone they want to share it with, resulting in new design decisions and challenges that need to be addressed. While our focus is on joint educational experiences, such as the example of an application to learn about fire ecology in the Ishi Wilderness in California used throughout this article, the approach can just as well be applied in business, entertainment, or social media oriented contexts.

Original languageEnglish (US)
Title of host publication2019 IEEE 5th Workshop on Everyday Virtual Reality, WEVR 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728140506
DOIs
StatePublished - Mar 2019
Event5th IEEE Workshop on Everyday Virtual Reality, WEVR 2019 - Osaka, Japan
Duration: Mar 23 2019Mar 24 2019

Publication series

Name2019 IEEE 5th Workshop on Everyday Virtual Reality, WEVR 2019

Conference

Conference5th IEEE Workshop on Everyday Virtual Reality, WEVR 2019
Country/TerritoryJapan
CityOsaka
Period3/23/193/24/19

All Science Journal Classification (ASJC) codes

  • Computer Science Applications
  • Media Technology

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