TY - GEN
T1 - M-education
T2 - 2002 IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002
AU - Farooq, Umer
AU - Schafer, Wendy
AU - Rosson, Mary Beth
AU - Carroll, John M.
PY - 2002
Y1 - 2002
N2 - Mobile education or M-Education is a new conceptual paradigm in the use of mobile and wireless technologies for education. M-Education encourages distributed peer collaboration over wireless devices and desktop computers to create opportunities for discovery and education in the field and community. It is a project-oriented approach that will use a wireless virtual community to facilitate the learning activities of teachers, students, and peers through collaboration in a distributed environment. M-Education is significantly different from existing mobile learning systems in that it leverages its collaborative activities from an existing desktop-based online virtual community (MOOsburg), and thus offers a range of collaboration opportunities, such as synchronous and asynchronous interactions with peers, and viewing or changes to persistent data. In this paper, an innovative use of wireless and mobile technologies in education is explored as part of a scenario-based design process.
AB - Mobile education or M-Education is a new conceptual paradigm in the use of mobile and wireless technologies for education. M-Education encourages distributed peer collaboration over wireless devices and desktop computers to create opportunities for discovery and education in the field and community. It is a project-oriented approach that will use a wireless virtual community to facilitate the learning activities of teachers, students, and peers through collaboration in a distributed environment. M-Education is significantly different from existing mobile learning systems in that it leverages its collaborative activities from an existing desktop-based online virtual community (MOOsburg), and thus offers a range of collaboration opportunities, such as synchronous and asynchronous interactions with peers, and viewing or changes to persistent data. In this paper, an innovative use of wireless and mobile technologies in education is explored as part of a scenario-based design process.
UR - http://www.scopus.com/inward/record.url?scp=84887342272&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84887342272&partnerID=8YFLogxK
U2 - 10.1109/WMTE.2002.1039226
DO - 10.1109/WMTE.2002.1039226
M3 - Conference contribution
AN - SCOPUS:84887342272
SN - 0769517064
SN - 9780769517063
T3 - Proceedings - IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002
SP - 91
EP - 94
BT - Proceedings - IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002
Y2 - 29 August 2002 through 30 August 2002
ER -