Making on the Move: Mobility, Makerspaces, and Art Education

Alvaro Jordan, Aaron D. Knochel, Nicholas Meisel, Kelsey Reiger, Swapnil Sinha

Research output: Contribution to journalArticlepeer-review

9 Scopus citations

Abstract

Combining the excitement from the maker movement and the novel creation of deployable makerspaces, we review the development of the Mobile Atelier for Kinaesthetic Education (MAKE) 3D. MAKE 3D is a mobile makerspace platform that can be deployed anywhere there is electricity to create a curricular spectacle of digital fabrication in particular additive manufacturing or what is more commonly referred to as 3D printing. Our project combines this notion of curricular spectacle and a mobile makerspace platform, to develop strategies in how to meet the novice user almost anywhere and to entice them into a series of hands-on activities that would give them a range of knowledge and aptitude for additive techniques in digital fabrication. We review the component parts of our Material to Form curriculum and explore thematic connections between the maker movement and art education including STEAM and interdisciplinarity; design thinking and kinaesthetic learning; and place-based education and the mobile platform. Informal practices in art education and the mobile makerspace advances forms of place and kinaesthetic learning. Similar curricular setups are therefore encouraged to reinforce and expand prior knowledge, broaden participation and provide an adaptable learning space for STEAM initiatives.

Original languageEnglish (US)
Pages (from-to)52-65
Number of pages14
JournalInternational Journal of Art and Design Education
Volume40
Issue number1
DOIs
StatePublished - Feb 2021

All Science Journal Classification (ASJC) codes

  • Education
  • Visual Arts and Performing Arts
  • Arts and Humanities (miscellaneous)

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