TY - GEN
T1 - Making physical and digital games with e-textiles
T2 - 14th International Conference on Interaction Design and Children, IDC 2015
AU - Richard, Gabriela T.
AU - Kafai, Yasmin B.
PY - 2015/6/21
Y1 - 2015/6/21
N2 - Most research on game making has focused on designing digital games, as opposed to incorporating the potential for the designs of peripherals and controllers. In this paper, we illustrate how youth created wearable and physically interactive controllers by combining digital and tangible construction kits: Scratch, ModKit, the MaKey MaKey, and the Lilypad Arduino. In an eight-session workshop, 14-15-year old youth coded and created their own Scratch games and created wearable or electronic textile-based bidirectionally responsive game controllers using sensors to activate a response on the screen, through the physical artifact, or both interfaces. We analyzed students' design of game controllers, as well as post-workshop interviews, to understand how they articulated an understanding of bidirectionally responsive design and its affordances, focusing on a case study. In the discussion we address some of the insights and challenges presented through the workshop, and offer suggestions for future work. Copyright is held by the author(s).
AB - Most research on game making has focused on designing digital games, as opposed to incorporating the potential for the designs of peripherals and controllers. In this paper, we illustrate how youth created wearable and physically interactive controllers by combining digital and tangible construction kits: Scratch, ModKit, the MaKey MaKey, and the Lilypad Arduino. In an eight-session workshop, 14-15-year old youth coded and created their own Scratch games and created wearable or electronic textile-based bidirectionally responsive game controllers using sensors to activate a response on the screen, through the physical artifact, or both interfaces. We analyzed students' design of game controllers, as well as post-workshop interviews, to understand how they articulated an understanding of bidirectionally responsive design and its affordances, focusing on a case study. In the discussion we address some of the insights and challenges presented through the workshop, and offer suggestions for future work. Copyright is held by the author(s).
UR - http://www.scopus.com/inward/record.url?scp=84961869805&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84961869805&partnerID=8YFLogxK
U2 - 10.1145/2771839.2771926
DO - 10.1145/2771839.2771926
M3 - Conference contribution
AN - SCOPUS:84961869805
T3 - Proceedings of IDC 2015: The 14th International Conference on Interaction Design and Children
SP - 399
EP - 402
BT - Proceedings of IDC 2015
PB - Association for Computing Machinery, Inc
Y2 - 21 June 2015 through 24 June 2015
ER -