TY - GEN
T1 - Measuring end-user satisfaction in the design of building projects using eye-tracking technology
AU - Mohammadpour, Atefeh
AU - Karan, Ebrahim
AU - Asadi, Somayeh
AU - Rothrock, Ling
N1 - Publisher Copyright:
© 2015 ASCE.
PY - 2015
Y1 - 2015
N2 - The importance of end-user participation in the design process of building and construction projects has been recognized and addressed by a number of researchers and practitioners. The main goal is to ensure that the project outcome meets the facility users' needs. In order to understand their needs, a variety of approaches (e.g. focus groups, workshops, and questionnaires) for the building end-users participation in the design process have been presented in the literature. Despite the contributions and practical features of these methods, they require a significant amount of time and effort to conduct and interpret the participants' responses. To overcome this limitation, this paper investigates the use of eye-tracking technology to measure and analyze end-user satisfaction. This study is carried out to test the hypothesis that the users' satisfaction of design variations is related to their visual attention. In other words, design alternatives with high level of users' satisfaction attract more attention. An experiment using four alternatives for the design of a façade is performed to test the effectiveness of eye-tracking technology. The design alternatives are developed and displayed in a virtual 3D environment. Participants are asked to rate their level of satisfaction with each alternative, while their interaction with the virtual models is recorded using eye-tracking. The results of the experiment are also demonstrated to domain experts to get a better understanding of the technology's potential and challenges.
AB - The importance of end-user participation in the design process of building and construction projects has been recognized and addressed by a number of researchers and practitioners. The main goal is to ensure that the project outcome meets the facility users' needs. In order to understand their needs, a variety of approaches (e.g. focus groups, workshops, and questionnaires) for the building end-users participation in the design process have been presented in the literature. Despite the contributions and practical features of these methods, they require a significant amount of time and effort to conduct and interpret the participants' responses. To overcome this limitation, this paper investigates the use of eye-tracking technology to measure and analyze end-user satisfaction. This study is carried out to test the hypothesis that the users' satisfaction of design variations is related to their visual attention. In other words, design alternatives with high level of users' satisfaction attract more attention. An experiment using four alternatives for the design of a façade is performed to test the effectiveness of eye-tracking technology. The design alternatives are developed and displayed in a virtual 3D environment. Participants are asked to rate their level of satisfaction with each alternative, while their interaction with the virtual models is recorded using eye-tracking. The results of the experiment are also demonstrated to domain experts to get a better understanding of the technology's potential and challenges.
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U2 - 10.1061/9780784479247.070
DO - 10.1061/9780784479247.070
M3 - Conference contribution
AN - SCOPUS:84936868702
T3 - Congress on Computing in Civil Engineering, Proceedings
SP - 564
EP - 571
BT - Computing in Civil Engineering 2015 - Proceedings of the 2015 International Workshop on Computing in Civil Engineering
A2 - O'Brien, William J.
A2 - Ponticelli, Simone
PB - American Society of Civil Engineers (ASCE)
T2 - 2015 ASCE International Workshop on Computing in Civil Engineering, IWCCE 2015
Y2 - 21 June 2015 through 23 June 2015
ER -