TY - GEN
T1 - Mementorium
T2 - ACM SIGGRAPH 2021 Immersive Pavilion - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2021
AU - Paré, Dylan
AU - Windsor, Scout
AU - Craig, John
N1 - Funding Information:
The authors would like to thank Oculus and the Oculus Launch Pad program for funding the development of Mementorium.
Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/8/5
Y1 - 2021/8/5
N2 - Mementorium is a heartfelt story about identity and belonging told through a virtual reality (VR) branching narrative. Mementorium's design builds upon our previous designs and research on queer reorientations to computing and queer approaches to embodied learning in VR. The design is accomplished through the branching narrative, which supports listening to marginalized experiences and emotional co-construction of the story, and through the interaction design, which encourages play and embodied learning and centers authentic practices of belonging and becoming. This paper introduces Mementorium's narrative and interaction design and research that informed the design. Mementorium is an approximately 30-minute single-player, room-scale interactive VR experience intended for a general audience to learn about gender and sexuality-based marginalization in science and technology.
AB - Mementorium is a heartfelt story about identity and belonging told through a virtual reality (VR) branching narrative. Mementorium's design builds upon our previous designs and research on queer reorientations to computing and queer approaches to embodied learning in VR. The design is accomplished through the branching narrative, which supports listening to marginalized experiences and emotional co-construction of the story, and through the interaction design, which encourages play and embodied learning and centers authentic practices of belonging and becoming. This paper introduces Mementorium's narrative and interaction design and research that informed the design. Mementorium is an approximately 30-minute single-player, room-scale interactive VR experience intended for a general audience to learn about gender and sexuality-based marginalization in science and technology.
UR - http://www.scopus.com/inward/record.url?scp=85113214686&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85113214686&partnerID=8YFLogxK
U2 - 10.1145/3450615.3464544
DO - 10.1145/3450615.3464544
M3 - Conference contribution
AN - SCOPUS:85113214686
T3 - ACM SIGGRAPH 2021 Immersive Pavilion, SIGGRAPH 2021
BT - ACM SIGGRAPH 2021 Immersive Pavilion, SIGGRAPH 2021
PB - Association for Computing Machinery, Inc
Y2 - 9 August 2021 through 13 August 2021
ER -