Minimalist design for informal learning in community computing

Mary Beth Rosson, John M. Carroll

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Scopus citations

Abstract

We discuss the role and characteristics of informal learning in a community computing context. We argue that minimalist design can be adapted to the needs of community computing, and that its principles can be used to envision and develop community activities and technologies that promote active learning. We illustrate these ideas with several community computing projects that exemplify how to embed learning in meaningful activities, enable learners to make progress quickly, promote thinking and inference, evoke and leverage prior knowledge, and support error recognition and recovery. We conclude with a discussion of how minimalism might be used more broadly to guide the design of community computing systems and activities.

Original languageEnglish (US)
Title of host publicationProceedings of the 2nd Communities and Technologies Conference, C and T 2005
PublisherKluwer Academic Publishers
Pages75-94
Number of pages20
ISBN (Print)140203590X, 9781402035906
DOIs
StatePublished - 2005
Event2nd Communities and Technologies Conference, C and T 2005 - Milan, Italy
Duration: Jun 13 2005Jun 16 2005

Publication series

NameProceedings of the 2nd Communities and Technologies Conference, C and T 2005

Other

Other2nd Communities and Technologies Conference, C and T 2005
Country/TerritoryItaly
CityMilan
Period6/13/056/16/05

All Science Journal Classification (ASJC) codes

  • Management of Technology and Innovation
  • Computer Networks and Communications

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