TY - GEN
T1 - Modeling menu bundle designs of crowdfunding projects
AU - Lin, Yusan
AU - Yin, Peifeng
AU - Lee, Wang Chien
N1 - Funding Information:
This work was supported in part by National Science Foundation grant No.: 1717084.
Publisher Copyright:
© 2017 Association for Computing Machinery.
PY - 2017/11/6
Y1 - 2017/11/6
N2 - Offering products in the forms of menu bundles is a common practice in marketing to attract customers and maximize revenues. In crowdfunding platforms such as Kickstarter, rewards also play an important part in influencing project success. Designing rewards consisting of the appropriate items is a challenging yet crucial task for the project creators. However, prior research has not considered the strategies project creators take to offer and bundle the rewards, making it hard to study the impact of reward designs on project success. In this paper, we raise a novel research question: understanding project creators' decisions of reward designs to level their chance to succeed. We approach this by modeling the design behavior of project creators, and identifying the behaviors that lead to project success. We propose a probabilistic generative model, Menu-Offering-Bundle (MOB) model, to capture the offering and bundling decisions of project creators based on collected data of 14K crowdfunding projects and their 149K reward bundles across a half-year period. Our proposed model is shown to capture the offering and bundling topics, outperform the baselines in predicting reward designs.We also find that the learned offering and bundling topics carry distinguishable meanings and provide insights of key factors on project success.
AB - Offering products in the forms of menu bundles is a common practice in marketing to attract customers and maximize revenues. In crowdfunding platforms such as Kickstarter, rewards also play an important part in influencing project success. Designing rewards consisting of the appropriate items is a challenging yet crucial task for the project creators. However, prior research has not considered the strategies project creators take to offer and bundle the rewards, making it hard to study the impact of reward designs on project success. In this paper, we raise a novel research question: understanding project creators' decisions of reward designs to level their chance to succeed. We approach this by modeling the design behavior of project creators, and identifying the behaviors that lead to project success. We propose a probabilistic generative model, Menu-Offering-Bundle (MOB) model, to capture the offering and bundling decisions of project creators based on collected data of 14K crowdfunding projects and their 149K reward bundles across a half-year period. Our proposed model is shown to capture the offering and bundling topics, outperform the baselines in predicting reward designs.We also find that the learned offering and bundling topics carry distinguishable meanings and provide insights of key factors on project success.
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U2 - 10.1145/3132847.3132958
DO - 10.1145/3132847.3132958
M3 - Conference contribution
AN - SCOPUS:85037335226
T3 - International Conference on Information and Knowledge Management, Proceedings
SP - 1079
EP - 1088
BT - CIKM 2017 - Proceedings of the 2017 ACM Conference on Information and Knowledge Management
PB - Association for Computing Machinery
T2 - 26th ACM International Conference on Information and Knowledge Management, CIKM 2017
Y2 - 6 November 2017 through 10 November 2017
ER -