TY - JOUR
T1 - Motivational learning in the progression of colourful animated graphics
AU - Seyedrazi, Nazanin Sadat
AU - Shokoohyar, Sina
AU - Ghomi, Vahid
N1 - Publisher Copyright:
© 2022 Inderscience Enterprises Ltd.. All rights reserved.
PY - 2022
Y1 - 2022
N2 - User interface is the point of interaction between the user and the websites. In learning websites, most of the students are required to know how to interact with the websites' interface. The UI designer could increase students' motivation by designing user-friendly and attractive learning websites. Gamification is a well-known method in designing attractive UI, which can also influence people's behaviour. One of the best models in gamification for assessment of the learning strength is ARCS model. However, despite many studies about the UI design, there has been little research on the perspectives of both UI design and attractive learning by using the gamification method. This paper is among the first researches in which UI and ARCS motivational model have been studied simultaneously in the context of learning mathematics. It was also aimed to compare the effect of graphical learning websites on the student's increase in learning abilities.
AB - User interface is the point of interaction between the user and the websites. In learning websites, most of the students are required to know how to interact with the websites' interface. The UI designer could increase students' motivation by designing user-friendly and attractive learning websites. Gamification is a well-known method in designing attractive UI, which can also influence people's behaviour. One of the best models in gamification for assessment of the learning strength is ARCS model. However, despite many studies about the UI design, there has been little research on the perspectives of both UI design and attractive learning by using the gamification method. This paper is among the first researches in which UI and ARCS motivational model have been studied simultaneously in the context of learning mathematics. It was also aimed to compare the effect of graphical learning websites on the student's increase in learning abilities.
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U2 - 10.1504/ijil.2022.10044664
DO - 10.1504/ijil.2022.10044664
M3 - Article
AN - SCOPUS:85124269305
SN - 1471-8197
VL - 31
SP - 213
EP - 235
JO - International Journal of Innovation and Learning
JF - International Journal of Innovation and Learning
IS - 2
ER -